The forums got a little washy, the multitude of modders became miniscule, and it all but seemed that it was time to shelf the title. The community was pretty big then and also if there wasn’t a multiplayer-part the fans still didn’t really stop to make maps and mods for Max Payne 1 and 2. This was a game with some serious replay value, and that’s still very true today. The game’s flexible engine sparked a community of dedicated modders that really put in the hours, and many, many, waaaaay many mods were released. The foes were weaker, and Max could take more shots before dying, but the story and atmosphere were still as disturbing absorbing and thrilling as in the forerunner. Nearly three years ago, the sequel to one of the most darkest, sophisticated and cinematic game in gaming-history was released under the name “Max Payne: The Fall of Max Payne”.
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